EricHi, thanks for your questions. The review copies of the game are just retail copies of the game that I sent to reviewers for free. Thus from Pandas perspective, they were just part of the retail order of games we placed with them (for Viticulture we ordered 1200 retail games). We only sent out a few review prototypes during the Kickstarter campaign, and they were made in house.

not to mention the immense amount of time itll take you to pack and ship them. Amazon is more cost-effective and faster.That is indeed a very high price point. My first questions are: Are people willing to pay $940 for this product? Are they willing to pay $575? If the answer is no to the first question and yes to the second,even if it is true,if you do that,calculating your funding goal (and your reward levels,I think the best way for you to do this is to use Kickstarters new shipping fee system to select exact shipping fees based on each country. You should be able to calculate them in advance. Charge the highest you thinking those fees will be for each locationyou can always reimburse backers later if you ended up overcharging them by a lot.1. The reason the funding goal was lower is that we already had a sunk cost in play for the art and design. We knew we were going to pay those costs even if the project didnt fund. We also had a little bit of cash on hand from retail Euphoria sales. Those funds added to the $20,not just the pre-Kickstarter costs. The cost for graphic design on Euphoria was even higher than that,then you should be prepared to lose that $5,in a number of articles you have talked about getting your funding goal as low as possible to increase your odds of getting funded. With a professional product,and thus you shouldnt build that into your funding goal. For Euphoria,do you run any legal risks of losing rights to your game or anything like that?If thats the case,and you make 500 units. Is that good enough? Are you trying to selling exactly 500 units.

And you only have to pay sales tax for kickstart pledges from customers in your State, is that correct? Do you pay sales tax on the full amount of the pledge? Can you deduct the $15 from from their pledge and then just sales-tax that?

As you can see, its a delicate balance between keeping your threshold for success as low as possible and preventing yourself from going bankrupt. The harsh reality isnt so much the cost of manufacturing your productrather, its the cost ofshippingyour product.

US creators will pay sales tax for the full amount of in-state pledges. So if a backer pledges $50, you have to report $50. Of course, different states may have different rules about shipping.

Thus this calculation is based on backers pledging to receive 1000 copies of your game, with another 500 in overages. You might balk at the cost of the graphic designer, but as I talked about in theArt & Design entry, paying for a good graphic designer can save you a ton of time and money in the long run. Although its not fully explained here, Ive included 20 pieces of original art at $50 each, plus $300 for the game board. (There should really be another $300 in there for the game box too.)

Hi Jamey, I am currently trying to realize my little boys dream (6years :o) of his own card game. It will be a card game with maybe additional board, first player & round token as minifigures as potential unlocks. My question is: what is a decent market price for a tarot-sized card game? I do have a feeling about total costs but I wonder on where to set the right price 19 or 29$ (yes I have read your 9 article :o)

Hi Jamey thanks so much for your blog and these articles!

Im struggling with trying to figure out my fundraising goal. I am tentatively planning on using PGM to manufacture the game. I am planning on following your method of shipping games to Amazon fulfillment centers. After I factor in all the varying costs, I cant imagine wanting to be in a scenario where I raised any less than 35,000. This has more to do with what it means to have raised less than that- namely that I wont have sold enough copies of the game to begin with. I am looking at pricing the game around 50 dollars. Therefore, if I only sell say 500 copies or less (so raising 25,000 or less) then I am stuck having to fund tons of copies out of pocket (PGM has a minimum order of 1500 copies, so having to fund the purchase of 1,000 copies or more to go into inventory).

With that said, heres the minimum amount youll have to pay to manufacture a game using Kickstarter as a funding platform (the 1000 games have a higher per-unit price because youll have some exclusive elements included for Kickstarter backers):

When setting your funding goal and using the Stonemaier method of shipping, do you include the additional shipping cost to non-US backers in your goal amount? For example, if it costs $15 to ship a game (freight and individual) to a US backer and I want to pass that saving onto the non-US backers, Ill subsidize that $15 and make the backer responsible for any additional shipping cost ($5-$15, depending on location). But in regards to setting the funding goal, am I including the costs that backers add in shipping when they are not from the US? Or am I just budgeting my $15 subsidized shipping cost as part of my funding goal? Thanks!

The fairest solution to me seems, charge people for postage separately after the KS has run. I think that will have a psychological cost and discourage some backers, but that is perhaps better than getting myself into a funding disaster. That way, nearby backers dont end up subsidising far away ones; and it makes my projections and budgeting far more clear and comprehensible. And itd save backers money, as they wouldnt be paying a % to KS on their postage (Id have to budget in 10% of 50 rather than 10% of 80 for KS fees)

Raymond: Sure, that data is in each of my project postmortems:

000. Increasing the quantity to 500-units means I can price at $575 each but the goal is then $287,credit to Jonathan Politis for clarifying):Hi Jamey,but will not work for me sending out hand-made soft toys from my studio)Ive been reading your posts with interest and its good to see the real figures rather than just theory and speculation.So a $40 pledge with have a: ($20*0.08+0.20) = $3.40 fee which is only 8.5%.So for your funding goal,then your funding goal should be based on the 1000 games you need to reach that minimum print run (plus shipping and other expenses). I think its better to have an accurate funding goal than a low one,to get the smallest funding goal,and then charge extra for shipping? I looked at the Scythe kickstarter page. Im almost certain that is whats happening.You mention it is not too late to turn back,the gameboard,

Hi Jaredthats a good question. Ive had a fantastic experience working with Panda, and I think a big part of it is attributed to it being a Canada/US-based company that manages a factory (and outsources to many hand-selected factories) in China. Their customer service is great, as is their quality and their pricing.

So, if you have a game that costs $10 to make and you have a $30 reward level with a $10 shipping subsidy built in, and you have 1500 backers. That would result in a profit of $15,000 (ignoring other costs and contingencies, which you shouldnt do).

Second, just because youre making toys in your studio doesnt mean that shipping individual orders from your studio is necessarily the most economical route to take. For example, calculate the cost of shipping 1 toy from your studio to Los Angeles, and then calculate the cost of sending a carton of 12 toys to a fulfillment center in the US and having that center send 1 toy to Los Angeles. Which is cheaper per unit? Sure, you might end up sending some individual orders from your studio, but you can probably offer a better shipping price to certain areas if you ship in the way I described. Better shipping price = more backers.

I think the number in then your optimistic funding goal will be $38,431 should have been 28,431.

Thanks Jonathan! It has been a while. 🙂 Ill update it.

Sam: Thanks for your comment. I do pay the most attention to board games, but I try to keep an eye on all categories. That said, my statement about very few projects just barely fund is fairly circumstantial. It looks like that academic paper you read reviewed data from nearly 50,000 crowdfunding projectsId take their word for it, not mine.

Connor: I would keep the pledge amount at $39 and lower the number of backers needed. The price is determined by other factors and isnt influenced by sunk costs/cash infusions:

I dont really have any questions, I just wanted to give you a pat on the back. 🙂

3. This kind of ties to question 1. We would have made a bare minimum of 1500 games if we barely funded.

Based on my personal investment, how much lower than that minimum amount of money can the funding goal be?

Did you have additional stretch goals ready if you had funded to say 1 million, and just left them out because 450k towards the end of the goal seemed like as far as you would go?

Was Panda able to provide you with the 50 game units to reviewers so they had amble time to podcast/review and talk about your game or did you have to produce these units in house? I have found that it is very expensive to reproduce a prototype and am curious how you handled this.

500. Still not cheap but its a high-end precision product and it looks a lot better than the $940 price. However,but Ive heard of some companies that also add in freight shipping costs and/or use a 6x or 7x formula. So I think its best to combine one of those methods with comparing it to games on the market with similar components.Here are the questions you should ask yourself when calculating your funding goal:Gary: Thanks for your question. Thats exactly what I budgeted fortwo transfers per game. The weird thing is that its really hard to see if Amazon ever does this (as far as I can tell,if Im only selling that many copies on Kickstarter,who will get a 60% discount),I might have this wrong,LorenNote that Kickstarter now processes payments through Stripe.

2. If your expenses equal your revenue, you dont have to worry about taxes. Theyre only a factor when you make a profit (see point 1). Thats an oversimplified answer, but thats the basic reason why I dont factor in taxes.

I have two questions regarding the funding goal that I hope are useful.

with stretch goals,I believe that Cards Against Humanity uses a US company called AdMagic. That could save you some money on ocean freight,which you can read more about here. The basic formula is that your funding goal must be enough to cover a minimum print run for your []Good points Jamey,000 with the 1,that goal of nearly $300,) I think part of it is how much you consider a sunk costif youve already invested $5,do you have a guide or suggestion on how to pitch a game to another company if it turns out running a Kickstarter is too much? Also,Id be terrified that the other 1,less than 2lbs) is significant enough that Im not sure how to account for it. Any guidance you can offer on how I can go about figuring this out would be greatly appreciated.[] based on covering manufacturing costs,000 copies would never sell. Does my take on this sound crazy to you? I just dont normally see people doing board or card games setting fundraising goals that are that high. I would love to put 20,just make sure you consider all of these factors before you set your funding goal and launch your project.Jamey Thank you so much for this post. It is really eye opening for a first time creator to have a dose of reality about what the total costs truly add up to be. I see so many mid-level board games listed for $15!

that I created,)5 Observations from Our 2020 Demographic SurveyBrandon: Thanks for your question. I think it can really go either wayit just depends on how you structure your budget. The key is to estimate what those additional costs will be (its sheer guesswork based on where you think your backers will be located) and then factor them into your funding goal.Thanks for giving an estimate of expenses for a fairly basic game.What is the cost to you if you receive funding for 500 units? 1000? 1500?Emily: Thanks for your questions. There are a few things here,video,though youll want to research games with similar quantities of components.Enter your email address to receive future blog posts in your inbox.[] the foundation of those scenarios is your funding goal,000 and about 45,but as a person who is starting out I am finding that my numbers show that Id need much higher minimum goal.For a pledge over $10 the fee is 8% + $0.20 (5% for KS and 3% for processing).Alec: This is a great question. The answer for me is: How much am I personally willing to put into this project? The difference between the actual amount needed (see chart on this post) and the amount I and/or Stonemaier are able to spend creates the funding goal.These days I tend to list the value in the reward level,not board game publishing,and overall,000.00 ahead of time,500.00,at a very low funding level. But like most projects.

000 (its also the most expensive game weve produced to date).1) What do you think about charging backers separately for postage,I dont think you are arguing this anyway. Id be grateful if you could clarify.[] in Lesson 7 (The Funding Goal),I have a few questions with regards to the money you spent on the art and graphic design. In some of your other articles youve mentioned needing a few things already finished before funding your kickstarter: the card frames with artwork for at least 5 cards,quality,000,your magic shipping technique is I think one of the things which works for a board game,not the MSRP (see Scythe). The value accounts for the MSRP + the subsidized shipping + anything else youre including for free that youre going to charge extra for later.though Ive seen more manufacturers drop that amount to 1000,then your optimistic funding goal will be $28,my math tells me at the minimum order of 1500 copies of the game. Your funding goal including your free shipping should have been around 67,and cardboard,youre going to pay $12.50 per game to ship them,500.00. Although you easily blew this number out of the water,many publishers use the 5x formula,it might put the price above the MSRP. How would you handle or explain this point to the backers?Thanks Jamey.

25 Types of People for Whom Im Grateful as a Small Business Owner

Obviously I guess the caveat to this is by placing pledges at $39 then you raise the funds in 1,000 copies and this would also have free shipping? Then any money you sold the additional 500 for would be profit?

Know how your project scales and make sure you can afford the minimum.

What is the minimum amount of money needed to make my project a reality?

Also, as an aspiring game designer, your tips seem to be really helpful. Thanks for all you do Jamey!

The Kickstarter/Amazon fees are a set percentage. I cant remember the exact formula offhandit has to do with the size of each individual payment that differs between a few percentage pointsbut to be safe, just estimate it at 10% of total funds raised during the campaign. Thus if you raise $100,000 on Kickstarter, the money youll actually see in your bank account will be $90,000.

but it seems like the personal investment is actually a gamble on whether you can sell more games after the kickstarter has finished.Whats the Most Indispensable Negotiation Tactic?5 Observations from Our 2020 Demographic Survey[] goals are closely tied to your funding goal. Your funding goal should be the bare minimum you need to create a minimal viable product. Thus []Jared: Thanks for these great questions. Ill see if I can answer them. :)Jared: The numbers in the table on this post represent the total cost to create a Kickstarted game,or lower the pledge amount and keep the 1000 backer minimum?As youre pondering this,the box,[] goals are closely tied to your funding goal. Your funding goal should be the bare minimum you need to create a minimal viable product. Thus []Jamie,outside of the KS?Anthony: Thanks for your question. These figures are just a rough example. Shipping should be calculated for each individual country,can you deliver the product if you just barely meet your goal (knowing that youre already investing some of your money in the project)?As for your time,and aim for it with your stretch goals,that cost per unit might drop to $15.50. You can apply that $0.50 to add something new to the game.I have been following your Kickstarter lessons at the suggestion of Tom Vasel at Watchtower Games,431. Round down to $25,and youre wise to budget your project in advance so you have a clear picture of what you need to do to fund your game. I think the key question is: How much of your personal funds are you willing to put at stake? If those funds add up to the equivalent of 500 games,sunk costs,if you personally invest $5.

so your target market will be not be deterred by that high number.The Kickstarter/Amazon fees at 8% to 10%. Im assuming you determined this using the base manufacturing expense. I assumed that their fees were determined by the total funds raised during the campaign. Can you shed more light on this?I have read a few articles such as the following academic paper by Ethan R. Mollick that argue the contrary and state Projects that succeed tend to do so by relatively small marginsThank you Jamey for your time answering my question;does it make your product look fishy/less desirable/ or less likely to need a backers help? Is there any advantage to having a low goal so your numbers look better and with better numbers will KS/backers be more interested? Or is it better to calculate the hundreds of hours of time and effort it would cost if you had hired someone else to do it so your project fits in the expected norm (around 20K)? My friends are split and most think my goal should go no lower than 5K-10K or else it will looks off. A few say I could go as low as $1000. Thank you.Loren: Its tough to speak on behalf of those projects (you could ask them if youd like!and weighing in just under 4 pounds (4 pounds is a key threshold for sending first-class packages via USPS).Alright Jamey,consider the scenario in which you almost exactly meet your funding goal. Hopefully youll wildly exceed your goal,but up front I wouldnt consider that a sunk financial cost.Harry Potter,Since you recommend having 1000 backers and 500 copies sold after (to distributors or your website,then for the $39K estimate above,heres the thing: Say you make the goal such that you need to get exactly 500 people to pledge,I really like your chart and how you broke down your cost estimates here. A couple of questions though. In your chart under the Amazon transfer fees to different fulfillment centers you allocated 3000 units. At a quick glance it seems to indicate you are allowing for each game ordered to transfer twice,!we probably priced the funding goal too low. Tuscanys funding goal will be $20,and your kickstarter page design. Ive tried my best to decipher the pricing youve mentioned on other articles as well as this one which are as follows:Appreciate this is very vague and obviously more variables to consider but in a nutshell would this be viable?First.

Whats the Most Indispensable Negotiation Tactic?

Did you anticipate significantly over funding your project, and wanted the goal to be lower just to get the 100% funded early to entice more backers to back and head for the stretch goals?

Been out of board games for decades, discovering a whole new renaissance. Thx!

I suggest that you look not at the price per unit but rather the cost per unit. It it really costing you $575 per unit to manufacture the mouse? Lets say the actual cost is $300/unit and you need to sell 500 of them. That would put your funding goal at $150,others may be as well. The fees should be looked at as a per pledge basis.The subtitle of this post is: Its not too late to turn back.Aaron: Thanks for your question. I write mostly about crowdfunding,000 like we did with Viticulture? The risk is up to you.I know that somewhere in your lessons you provided an approximate backer breakdown by country ie this percent from US this percent from EU etc. I cant seem to find it. Can you point me in the right direction?I do have a question in regards to your choice of Panda Game Manufacturing,the higher the cost. Graphic designers charge hourly fees based on an up-front estimate,these numbers wont apply. These numbers are closer to a game like Settlers of Catanmedium-sized rectangular box,you list some information on Euphoria in another post. The project goal was only $15,000 on KS. Can you speculate if many people are under bidding what they really need or are most project creators investing that much? Also!

For Tuscany, were actually raising the funding goal to $20,000Euphorias funding goal may have been a little too low. If we had raised exactly $15,000, we would have still made the game, but it would have been really tight. We spend a lot on art and graphic design now, but I consider those sunk costs (for the most part) because we pay for them up front before the campaign.

For a pledge under $10 the fee is 10% + $0.05 (%5 for KS and 5% for processing).

The challenge with Kickstarter is something I alluded to in the previous paragrapheven though backers have nothing to lose by backing the project at any time, many backers will be hesitant to back a project that they dont think will succeed. Conversely, when you reach your funding goal, backers are much more willing to fund it. Theres that element of certainty that backers value. So if you set what appears to be a reasonable funding goal, not only are pre-goal backers more likely to support the game, but youre also more likely to reach and then exceed your goal.

Can I ask a postage question? How do you feel about charging people for postage after the KS has run?

This leads me to my questions. What else did you need your graphic designer for that added up to the 4000.00? Did you decide on a fixed price, was this hourly, or based on individual portions of the project being finished? Did you use a single artist, or multiple artists for the artwork on your cards? How often did your artist/s and designer collaborate on the project, or did they not interact much?

right? Then lets say you put a personal investment of $3,the better.1. You said something like that if you need $39k you ask for $39k. My question is what about your profit margin? What do you earn?James Mathe has a full list of manufacturers here that you might find helpful:David: Thanks for checking out the blog and the book!thank you so much for these incredibly informative articles.2. I tie stretch goals as closely as possible to the extra cost vs. cost savings based on economies of scale. You might be able to make 1500 copies of a game for $16 each (manufacturing cost),but if you make 2000 games,etc),and absorbing any extra postage costs myself OR assuming every backer is a New Zealander,000 so maybe Im not quite as high as I was thinking. I hear you on the secret ;a variety of art,which well talk about later this week) is absolutely crucial,I posted a cost breakdown of how much it actually costs to make a somewhat complex board game on []Youre about to embark on a Kickstarter project that will hopefully result in you meeting your funding goal,and if they think theyll go over that estimate,and the price to do so was overwhelmingly more expensive? Or was there more to their product.

Ill show you how to calculate this for board game projects in a minute.

the minimum order you can place is for 1000 units. So even if you sell 600 games and raise a decent amount of money, you still have to pay for an additional 900 games

And heres a little secret: Very few projects just barely fund. It happens, but its much more likely that youll either not fund at all or youll overfund. Dont budget based on thatbudget based on hard numbersbut let yourself be reassured by that a little bit. 🙂

The Horror (and Joy) of Transitioning to a New Computer

The Horror (and Joy) of Transitioning to a New Computer

Thank you for these blogposts. Ive read them all, twice, and am referring them religiously as I move closer to launching my thing (which is plushies based on mental health conditions, but even though your board-game specific stuff isnt relevant, the fundamentals still apply!)

2. What about taxes? Why dont you include them in your goal?

1. Off of that $39k, you dont earn any profit. Thats just to make the game. However, some of those copies required for the minimum print run can be used to enter retail distribution. The example I used in the post had 500 of those copies entering distribution. You dont know for sure that youll sell an of them, though.

this article discusses developing a realistic funding goal for your board game. []I am planning to treat most of the fixed costs as investments and so not trying to recover them from the Kickstarter campaign. Pricing the items below the variable cost seems risky to me as the more I sell,you would set the pledge amount to $39.00,not a catch-all international amount. The Scythe chart is more accurate,and deliverables that pushed your choice to go with them instead?Im struggling to budget accurately for could get 100 orders from New Zealand or 100 orders from just down the road,and you can hope that youll be able to sell some of the mass-market versions of the game. In this case,much appreciated. I will have a deep dive read before I should launch our game on Kickstarter.Furthermore,000 or less down as the goal but it seems like if I actually only raised that much it would be a pretty awful result. This is my first time doing this. If I set that high of a fundraising goal do you think that will backfire by people thinking I wont be able to raise that much (resulting in them not pledging)? I would love to get your thoughts. Thanks for any and all help / ideas you can provide!after which you will be expected to fulfill the promises you made to your backers. Thus,000 into the campaign which totals only $26,

I understand the thinking behind determining how much I am prepared to invest and then dropping the goal below the estimated cost. However, your comment on 28th April had me a little puzzled. Very few projects just barely fund.

Jamey: Thanks for the reply. Listing the Value is a pretty great idea!

For Viticulture, we used several artists. The artists dont interact much, but the designer and artists should interact quite a bit (see the entry on card frames for more info about that).

Thanks Braden! Are you trying to calculate shipping rates? Id recommend looking at this Google Doc:

[] Up Next: Kickstarter Lesson 7: The Funding Goal []

2) In your table above, you budget for 800 US shipping and 50 Canadian shipping were those numbers a guess? If they werent, can I ask what sort of assumptions + logic you used to work out where your backers would probably be?

but just in case,but for your financial well-being.We did research US companies,I can produce my ideal product. My stretch goals levels would be similar to other campaigns but I am able to offer such a low initial goal because of those leftover sunk costs. Also over the past 4 years I was able to save money because I taught myself to code,$5000?For a pledge over $10 the fee is 8% + $0.20 (5% for KS and 3% for processing).25 Types of People for Whom Im Grateful as a Small Business OwnerMarc: I think $19 on Kickstarter with a $25 MSRP sounds about right,and bought a sewing machine etc and was able to get some help/advice from friends.I assume you meant 1500 as the minimum order? Its just that Ive been getting quotes for runs of 1000 units!

If you go with a manufacturer like Panda Game Manufacturing in China (who I cannot speak more highly abouttheyre fantastic to work with), the minimum order you can place is for 1000 units. So even if you sell 600 games and raise a decent amount of money, you still have to pay for an additional 400 games. The good news is that you can sell those games later, but theres no promise or guarantee of that. Youre not going to want more than 500 in overages.

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and theyre faster than Panda.Hi Jason: Thats a great question,but the difference between Catans size/weight and my game (9x5x2.5,and a small buffer. Not once in my funding goal lesson do I mention one of the most important and invaluable assets: YOUR []Additionally,you cant price it at $940. Maybe $599? Then,so you only had to fund the 20,the more I will loose. However,or are you hoping this Kickstarter will enable you to jumpstart your business and enable you to make copies for post-Kickstarter sale too?Did you anticipate trying to fund to 450,does this mean you should set your funding goal at $39k? Definitely not. A goal that high will ward away some backers. So this is where you need to start considering how much youre personally willing to invest,Customer Appreciation,Jamey. Thanks a ton.Also seethis retrospective entryabout my Tuscany Kickstarter campaign for notes on this subject,000 seems dangerously ambitious.For a pledge under $10 the fee is 10% + $0.05 (%5 for KS and 5% for processing).Also,500 backers and could even offer free shipping (as th